The current documented ground roster is ten platforms: M151, M1025 HMMWV (also written 1025 HUMVEE), M113A3, M2 Bradley, M60A3, UAZ-469, UAZ-469 Technical, MT-LB, BMP-2, and T-64A. NATO and PACT each have a light transport, an armed utility or its equivalent, an APC, an infantry fighting vehicle, and a tank.
This is an identity list. Spawn price, research, seats, ammunition, and armor belong to the live vehicle menu. A later mounted-gun pass was reported to add armed variants. Do not assume the July 2026 weapon column is still exact.
Dated prices that mostly agree
Two public writeups overlap on several cash figures. A vehicle encyclopedia current around 29 July 2026 and a 30 September 2026 comparison agree where both name a number. The September note tells readers to recheck MT-LB in the menu instead of repeating 750.
| Vehicle | Side | Role | Documented cash | Documented armament and seats |
|---|---|---|---|---|
| M151 | NATO | Light transport | 250 | Unarmed. 1 driver, 3 passengers. July list only. |
| M1025 HMMWV | NATO | Armed transport | 500 | M2 Browning .50. 1 driver, 1 gunner, 3 passengers. |
| M113A3 | NATO | APC | 700 | M2 .50. 1 driver, 1 gunner, 8 passengers. Named in the APC update. |
| M2 Bradley | NATO | IFV | 950 | M242 25mm, M240, BGM-71 TOW. 3 crew, 6 passengers. July list only. |
| M60A3 | NATO | Tank | 1,200 | M68 105mm, M2HB, M240. 3 crew. |
| UAZ-469 | PACT | Light transport | 300 | Unarmed. 1 driver, 4 passengers. |
| UAZ-469 Technical | PACT | Armed utility | 450 | DShK .50. 1 driver, 1 gunner, 3 passengers. |
| MT-LB | PACT | APC | 750, or recheck | PKT 7.62 on the July list. 1 driver, 1 gunner, 8 passengers. September guidance says confirm live. Named in the APC update. |
| BMP-2 | PACT | IFV | 900 | 2A42 30mm, coaxial 7.62, Konkurs. 3 crew, 6 passengers. July list only. |
| T-64A | PACT | Tank | 1,150 | 2A26 125mm, PKT, NSVT. 3 crew. Described as Crewman-only. |
Older pages also named unreleased trucks and tanks (M923A1, Leopard 1A1, Ural-4320, T-72) as future. They are not part of the ten-vehicle current record. Ignore them until a creator note or the spawn menu shows them.
The 26 September 2026 APC changelog listed Crewman at 15,000. It did not print the currency word on that line. Other class costs in this game are discussed as cash. Recheck the Crewman card anyway, because class prices have been retuned in public notes.
A 21 September 2026 specialized-class video reported about 50 cash and one CRP (called "car RP" in the narration) per transport drop. That is one player's on-screen observation, not an official earning formula.
Transport before firepower
If spawn is far from the objective, a light vehicle or an APC creates more value by delivering people than by hunting eliminations. Agree the destination before anyone boards. Use a covered route. Stop in a protected spot short of the point. Passengers get out quickly and spread. A full track parked on the icon is one target.
The driver calls turns, stops, damage, and the retreat. Passengers watch different directions. A mounted gun protects the move. It should not talk the driver into parking in the open.
M113A3 and MT-LB
The APC update publicly names the M113A3 for NATO and the MT-LB for PACT. Their job in a guide is protected infantry movement. Armor reduces some fire. It does not make the capture zone a parking lot, and it does not publish an unlock formula. Player discussions disagree on cash versus CRP versus Crewman versus a spawn fee. Read every requirement on the card. "Or" and "and" have both been misread.
Plan five points: where you load, the route, the dismount, the support angle, and the fallback. After passengers leave, move so return fire is not aimed at the people who just stepped out.
Fighting vehicles
The Bradley and BMP-2 are separate entries, not skins of each other. The M60A3 and T-64A are the documented tanks, both three-crew on the July sheet. Put a fighting vehicle where it sees the route that matters without showing every side. Keep infantry close enough to spot Anti-Tank players. Do not chase a distant vehicle through dead ground while infantry walks up to the tracks.
A retreat that saves the hull can be worth more than one more shot. Tell the infantry when you are leaving so they do not advance into support that has already moved.
Mounted guns
Event summaries have referred to six mounted-gun variants without a stable public mapping of gun to vehicle. Before a fight, learn traverse, the ammunition display, reload, and whether the gunner is exposed. Drivers stop with a useful arc. Gunners identify before they fire. When the position becomes obvious, move.
If the vehicle is missing
It may be the wrong faction, the wrong map, an older server, or a research gate you have not met. The roster list does not guarantee the button is on this server. Include the date when you share a price.
